Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Monday, August 26, 2013

Bubonicon 2013

It seems like Bubonicon just happened a few weeks ago, and yet here it is again, already. Each year I meet a few more people, the art work and costumes exceed the previous year, and I have a little more fun each time.

I attended some great panels. The first promised a cage fight between fantasy and science fiction. Alas, there were no fists flying or blood shed, but there was a lively discussion on the definitions of fantasy and science fiction. One of the panelists said the difference between the two mostly lies in marketing. Roughly, if a publisher puts dragons and swords on the cover, it's fantasy; if the cover has spaceships, it's science fiction.

Joel Shepherd brought up an interesting idea, namely, that his prose is more lyrical and abstract when he writes fantasy, and it's more specific when he writes science fiction. He went on to say that fantasy is 'a made up past,' and science fiction is 'a made up future.'

Diana Gabaldon
I then attended a talk given by Diana Gabaldon on how (and how not) to write sex scenes. As you might suspect, there was quite a bit of laughter throughout the hour, not only because of the subject, but because Gabaldon is an entertaining speaker. And by the way, hearing her read Jaime's dialogue is worth more than gold. Also, hearing her read the myriad names for a man's private parts is highly entertaining.

She began with a summary of the things needed to write good sex scenes ("This is for those in a hurry.") Sex scenes are about emotion, and lust does not count as an emotion. A good sex scene is a dialogue scene with physical cues/specific body language. For Gabaldon, dialogue is the most flexible and powerful tool a writer can use. She also spoke about "the rule of three." If you use at least three of the five sense, it makes a scene feel three dimensional.

Death & La Llorona
There was also a panel on serial killers and assassins in fiction, which reminded me of an article I read a while back on a neuroscientist who discovered his family had a history of murder. One of his ancestors was Lizzy Borden. Yes, that Lizzie Borden. You know, she took an axe and gave her mother forty whacks.... Anyhow, after reading that, I wondered how many of us walked around like little ticking time bombs, socially functioning only because we had decent childhoods. How much is nature, and how much is nurture? Which is stronger and overrides the other?

As always, Bubonicon left me with a sore belly from laughing, it left me more knowledgable than before, and it left me highly satisfied. The first year I went, there were six hundred and some attendees. This year, the woman checking me in at registration said there were nearing a thousand. This little con is growing fast, and they do a great job of running it. I can hardly wait until next year!



Friday, July 6, 2012

World Building in Fantasy

Part of writing fantasy is creating a world for your characters to live in. Plenty of questions come to mind. What's the weather like? Terrain? Economy? Religion? How do people mourn or celebrate? Does this take place on Earth or an Earth-like planet, or does the story take place elsewhere? There are many questions to ask oneself, and SFWA has an extensive list to get you going.

Sometimes writers draw inspiration from real-life locations. According to some articles I've read, George R. R. Martin drew inspiration for the massive ice wall in The Song of Ice and Fire series from a real wall that he visited.

The valley in which Shards of History takes place is loosely based on the Valles Caldera, which is a volcanic caldera in New Mexico. The flora and fauna in the story are similar to what you'd find in the Valles Caldera, but the valley in Shards of History is much bigger. Still, the real valley is awe-inspiring. Gently rolling, pine-covered hills give way to a grassy plain, a narrow stream snaking its way down the center. There are only a handful of buildings, some horses, and very few people. It's easy to imagine a small western town nestled in the valley, or in my case, a Taakwa village. And the fact that it's part of a volcano adds a feeling of immense power to the entire place.

Tuvin's Falls were inspired by Multnomah Falls. I remember standing at the bottom of the falls and looking waaaay up and thinking it would be the perfect place to find Jeguduns, the winged creatures in the novel.

I'll leave you with some real world places that could provide a little inspiration.